SP
BravenNow
With its fluorescent characters and ASCII text, Marathon is a masterclass in 90s nostalgia
| United Kingdom | politics | ✓ Verified - theguardian.com

With its fluorescent characters and ASCII text, Marathon is a masterclass in 90s nostalgia

📖 Full Retelling

<p>The revival of this 90s favourite is a retro-futuristic fever dream that is first incomprehensible, then thrillingly evocative. Plus, Donald Glover’s Yoshi debut</p><p>Back in the mid-1990s, when I was a staff writer for Edge magazine, Marathon was our multiplayer shooter of choice. We all worked on Apple Macs, not PCs, so Bungie’s sci-fi opus was one of the only networked shooters we could all play together. At the end of every day, staff from magazines around the company l

Entity Intersection Graph

No entity connections available yet for this article.

}
Original Source
With its fluorescent characters and ASCII text, Marathon is a masterclass in 90s nostalgia The revival of this 90s favourite is a retro-futuristic fever dream that is first incomprehensible, then thrillingly evocative. Plus, Donald Glover’s Yoshi debut B ack in the mid-1990s, when I was a staff writer for Edge magazine, Marathon was our multiplayer shooter of choice. We all worked on Apple Macs, not PCs, so Bungie’s sci-fi opus was one of the only networked shooters we could all play together. At the end of every day, staff from magazines around the company loaded it up and played for hours (usually with Chemical Brothers or Orbital blasting from the stereo). This was the era in which video games discovered club culture – Sony employed the legendary Sheffield studio the Designers Republic to create its box art and licensed the latest dance tunes for its marketing and game soundtracks. Western developers swooned over cyberpunk anime, newly available thanks to video distributors such as Viz Media and Manga Entertainment, and the internet was emerging as a weird, wild global meeting place. It felt, for a while, as if we were living in a William Gibson novel. I’m reminded of these things while playing the new version of Marathon, released this week by Bungie and heavily inspired by 1990s futurism. It’s now an online sci-fi extraction shooter in which players beam down to the planet Tau Ceti IV to scavenge for loot, carry out missions and potentially blast each other in the process. Its closest rival is Arc Raiders, which makes a similar use of stylised retro-futurism. In a recent Twitter exchange, Bungie’s global franchise director, Philip Asher, namechecked Sony’s Wipeout game, its Mental Wealth ads for PlayStation and its translucent Dual Shock controllers as inspirations. And, wow, he’s not kidding. As soon as you load the new game, you are assaulted by discordant digital synth noises, Day-Glo-style colours and warped pixelated images. With their spiked helmets and f...
Read full article at source

Source

theguardian.com

More from United Kingdom

News from Other Countries

🇺🇸 USA

🇺🇦 Ukraine