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π Entity
Persuasive technology
Technology designed to persuade
π Rating
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π Topics
- AI ethics (1)
- Healthcare technology (1)
- Human-computer interaction (1)
π·οΈ Keywords
Generative Social Agents (1) Β· Persuasive technology (1) Β· Physiotherapy motivation (1) Β· AI ethics (1) Β· Healthcare AI (1) Β· Knowledge-based communication (1) Β· Manipulation risks (1) Β· Patient adherence (1)
π Key Information
Persuasive technology is broadly defined as technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not necessarily through coercion. Such technologies are regularly used in sales, diplomacy, politics, religion, military training, public health, and management, and may potentially be used in any area of human-human or human-computer interaction. Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, and human-computer interaction.
π° Related News (1)
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πΊπΈ Never say never: Exploring the effects of available knowledge on agent persuasiveness in controlled physiotherapy motivation dialogues
arXiv:2602.12924v1 Announce Type: cross Abstract: Generative Social Agents (GSAs) are increasingly impacting human users through persuasive means. On...
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People and organizations frequently mentioned alongside Persuasive technology:
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Ethics of artificial intelligence Β· 1 shared articles
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Artificial intelligence in healthcare Β· 1 shared articles