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Second Life

2003 Online virtual world platform

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# Second Life


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Who / What

**Second Life** is a **multi-user virtual world platform** where users create and interact with avatars within a shared digital environment. It enables residents to explore, socialize, build, trade, and engage in various activities through user-generated content.


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Background & History

Developed by the San Francisco-based company **Linden Lab**, *Second Life* launched publicly on **June 23, 2003**. Initially designed as a creative and social platform for personal computers, it experienced rapid growth during its early years. By 2013, it had approximately **one million regular users**, though growth later stabilized. By the end of 2017, active user numbers declined to between **800,000 and 900,000**.


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Why Notable

*Second Life* became notable for pioneering virtual social interaction, economic systems (e.g., Linden Dollars), and user-generated content. It influenced digital culture by allowing self-expression through avatars and fostering communities centered around art, business, and entertainment. The platform also explored themes of identity, ownership, and virtual economies, making it a landmark in online virtual worlds.


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In the News

While *Second Life* remains influential as a historical digital phenomenon, its active user base has declined compared to peak years. Recent developments include continued interest among historians and researchers studying early internet culture, alongside occasional revivals in niche communities focused on preservation or retro gaming. Its legacy persists as an example of how virtual worlds shaped modern digital experiences.


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Key Facts

  • **Type:** *Virtual world platform* (not a person)
  • **Also known as:** Linden World, Linden Lab’s original product line
  • **Founded / Born:** 2003 (as a project; publicly launched in 2003)
  • **Key dates:**
  • June 23, 2003 – Public launch
  • ~2013 – Peak user count (~1M regular users)
  • End of 2017 – Active users between 800K–900K
  • **Geography:** Originally based in the U.S. (San Francisco, California)
  • **Affiliation:** Developed by **Linden Lab** (now defunct; successor entities may exist)

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    Links

  • [Wikipedia](https://en.wikipedia.org/wiki/Second_Life)
  • Sources

    πŸ“Œ Topics

    • Art Exhibition (1)
    • Media Collaboration (1)

    🏷️ Keywords

    Tracey Emin (1) Β· Tate Modern (1) Β· A Second Life (1) Β· private view (1) Β· Guardian readers (1) Β· art exhibition (1) Β· contemporary art (1)

    πŸ“– Key Information

    Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents') and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it publicly launched on June 23, 2003, and saw rapid growth for some years; in 2013, it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000".

    πŸ“° Related News (1)

    πŸ”— Entity Intersection Graph

    Tate Modern(1)Tracey Emin(1)Second Life

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