Meta exec hopes VR teens will stick around
#Meta #VR gaming #Chris Pruett #GorillaTag #free-to-play #industry downturn #teens #layoffs
📌 Key Takeaways
- Meta Reality Labs director Chris Pruett describes the current period as the roughest he's seen in his 30-year career for the game industry, including VR.
- Pruett acknowledges that VR gaming is not immune to the industry-wide challenges, despite Meta's investments.
- Free-to-play VR titles like GorillaTag are gaining popularity among young teens with limited spending money.
- The comments follow Meta's recent layoffs of over 1,000 VR-related employees, highlighting financial pressures.
📖 Full Retelling
Free-to-play titles like GorillaTag are popular with young teens with little disposable income. | Image: Another Axiom Inc.
This is Lowpass by Janko Roettgers , a newsletter on the ever-evolving intersection of tech and entertainment, syndicated just for The Verge subscribers once a week.
"It is a pretty rough time for the game industry."
Meta Reality Labs director of games Chris Pruett did not mince words when he returned to GDC for his annual talk on the state of VR gaming this week. "I have been in the industry for almost 30 years at this point," he said. "This is the roughest period I have ever seen."
"It's rough for everybody," Pruett said. "It's rough for VR. We are not immune."
Pruett made these remarks two months after Meta cut more than 1,000 VR-relat …
Read the full story at The Verge.
🏷️ Themes
VR Industry, Gaming Challenges
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Original Source
Free-to-play titles like GorillaTag are popular with young teens with little disposable income. | Image: Another Axiom Inc.
This is Lowpass by Janko Roettgers , a newsletter on the ever-evolving intersection of tech and entertainment, syndicated just for The Verge subscribers once a week.
"It is a pretty rough time for the game industry."
Meta Reality Labs director of games Chris Pruett did not mince words when he returned to GDC for his annual talk on the state of VR gaming this week. "I have been in the industry for almost 30 years at this point," he said. "This is the roughest period I have ever seen."
"It's rough for everybody," Pruett said. "It's rough for VR. We are not immune."
Pruett made these remarks two months after Meta cut more than 1,000 VR-relat …
Read the full story at The Verge.
Read full article at source