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Ars Live recap: How can we stop publishers from killing their own games?

First publishedAug 14, 16:11 UTC
Last updatedAug 14, 16:31 UTC · 14m ago
11 outletArs Technica
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Ars Live recap: How can we stop publishers from killing their own games?
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Video Game Preservation: Saving Yesterday's Games for Tomorrow's Players | Ars Live This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them. Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already "intolerable a decade and a half ago" and that he "kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening." Scott said he felt making the effort to organize a movement against the practice was like "[drawing] the short straw on this, essentially." During the conversation, Scott noted how the standard practice of shutting down game access for any reason, at any time, with minimal notice, would seem ludicrous in other areas of life:Read full article Comments

Reported by 1 outlet Ars Technica. See all sources ↓

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What's the story?
Video Game Preservation: Saving Yesterday's Games for Tomorrow's Players | Ars Live This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them. Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already "intolerable a decade and a half ago" and that he "kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening." Scott said he felt making the effort to organize a movement against the practice was like "[drawing] the short straw on this, essentially." During the conversation, Scott noted how the standard practice of shutting down game access for any reason, at any time, with minimal notice, would seem ludicrous in other areas of life:Read full article Comments
How widely is it covered?
1 outlet, average source rating 7.0/10.
When was it last updated?
14m ago.
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    Ars Live recap: How can we stop publishers from killing their own games?

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    Ars Technica
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Avg source rating 7.0/10
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